It remains super-audible but completely gets out of the way. (if you try to put this on a mix buss you have only yourself to blame)īecause if you do that on a track in your mix, all the other tracks can speak clearly past the weird ResEQ one. Given enough distinct bands of super-resonant audio you get a kind of facsimile of the original sound, and it begins to sound like an insane, ultra-resonant fullrange sound, just completely weirded out. You can reconstruct a full-color image from several bands of tightly resonant color, because of how the eye interprets them. Far from evening out the tapestry of the sound and removing frequencies that poke out, it turns the WHOLE track into just beams of narrowly defined frequency.
It’ll kill other sounds as much as 90 or 100 dB down, nuke them completely beyond hearing. You set up frequencies (as many as eight, in parallel) and hear ONLY what those tight resonances let through. It’s a bit like the filter banks on an old Polymoog. ResEQ is literally the farthest from that you can get. However, I’m here to explain why this week’s Airwindows plugin is an OPPOSITE ‘Soothe’, and why you would want to do the opposite of Soothe (a sophisticated and very busy plugin that scans for resonant peaks and whacks just the frequencies that are resonating the hardest). I understand why I’m getting asked to do that. I get that: it’s hyped, it lets you make stuff louder, my plugins are free and open source, why not etc etc. I keep getting asked to make a ‘Soothe’ plugin. Sometimes I’m just contrarian, and sometimes it’s for a reason. TL DW: ResEQ is a bank of mostly midrange resonances.